Acta Marisiensis.
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Year 2024
Volume 21 (XXXVIII), no 1 Year 2023 Volume 20 (XXXVII), no 1 Volume 20 (XXXVII), no 2 Year 2022 Volume 19 (XXXVI), no 1 Volume 19 (XXXVI), no 2 Year 2021 Volume 18 (XXXV), no 1 Volume 18 (XXXV), no 2 Year 2020 Volume 17 (XXXIV), no 1 Volume 17 (XXXIV), no 2 Year 2019 Volume 16 (XXXIII), no 1 Volume 16 (XXXIII), no 2 Year 2018 Volume 15 (XXXII), no 1 Volume 15 (XXXII), no 2 Year 2017 Volume 14 (XXXI), no 1 Volume 14 (XXXI), no 2 Year 2016 Volume 13 (XXX), no 1 Volume 13 (XXX), no 2 Year 2015 Volume 12 (XXIX), no 1 Volume 12 (XXIX), no 2 Year 2014 Volume 11 (XXVIII), no 1 Volume 11 (XXVIII), no 2 Year 2013 Volume 10 (XXVII), no 1 Volume 10 (XXVII), no 2 Year 2012 Volume 9 (XXVI), no 1 Volume 9 (XXVI), no 2 Year 2011 Volume 8 (XXV), no 1 Volume 8 (XXV), no 2 Year 2010 Volume 7 (XXIV), no 1 Volume 7 (XXIV), no 2 Year 2009 Volume 6 (XXIII) |
2019, Volume 16 (XXXIII), no 2
Bogdan BUCUR, George Emil Palade University of Medicine, Pharmacy, Science, and Technology of Tîrgu Mureș, Romania Abstract: The present paper presents an alternative method regarding the practical solution of defining the puzzle game in terms of design, graphics, 3D modeling and manufacture of the puzzle game. The practical example of making a puzzle game defined by assembling components resulting the administrative map of Romania. DOI: https://doi.org/10.2478/amset-2019-0012 Pages: 20-24 View full article |
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Update: 19-Jun-2024 | © Published by University Press |